Legacy of the Primes

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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The Feast of Lunais
Session One

Premise

Our first session of the Legacy of the Primes campaign! As young adults from around the Vale enjoy a night away from their homes at the annual Feast of Lunais, at the base of the Tower of Heaven, trouble stirs in the shadows…

 

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The Delivery
Session Two

Troy is impressed with the party and wants to hire them for a job: he has a shipment of crossbows that needs to be sent up from Fishguard to Caldwell. (It was already paid in full.) The trouble is there's a bandit issue lately around the road. A ferry up the Draig River isn't an option due to rapids. Troy offers each person 25 gp to take the job and another 50 gp if the delivery is made successfully. He will not accompany them on the trip. The shipment includes a manifest (6 light crossbows, 4 heavy crossbows) as well as a receipt to be signed.

The road goes past the Temple of Ilios. The party will discover it is besieged by zombies and skeletons. (4 skeletons, 4 zombies is upper end of Medium. One or two more is Hard.) The priests of the temple are holding, but they're trapped. Clearing the way to the entrance will grant them a reprieve.

If the temple grounds are searched, a black gnarled staff will be discovered in the graveyard. Its presence has defiled the land and caused the undead to swarm. Getting to the staff should require more combat.

Once the staff is retrieved, it can be taken into the temple to Ilios's altar where it can be destroyed. Cleaning up any remaining undead after that is trivial.

Searching the temple grounds further (DC 16) may also uncover a bone pipe. The bowl of the pipe is carved to look like a skull.

ROAD ENCOUNTERS

Pierre Nevar, traveling Tabaxi merchant, has a wagon that often breaks down as he's assaulted by bandits or wildlife. 

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Pierre Nevar's Goods

Pierre Nevar has a selection of strange goods. He also has an assortment of general travel goods such as rations, water skins, arrows and bolts, etc.

Boots of Walking: Requires attunement. When worn, the character's movement speed is increased by 5 feet. However, he is incapable of taking the Dash action. 100 gp.

Scroll of Jump. Level 1 wizard scroll. 50 gp.

Scroll of Silent Image. Level 1 wizard scroll. 50 gp.

Sword of Light. A Longsword with a permanent Light spell. The sword is considered magical, but that is its only effect. 115 gp.

Ring of Burden. When worn, the wearer is heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution. 25 gp.

 

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